



A fun little exercise I did in Blender a while ago. My aim was to refine my modeling and lighting skills. I also tried to make the most of the PBR materials at hand to create the most realistic render possible. Notice the subtle subsurface scattering in the knight's eye and ears, and the variations in roughness and reflectivity between the different materials. Modeled in Blender. Textures from Poliigon.com Rendered in Cycles.